Each of these weapons come with their own uses, tactics, and even combat styles that will and will not give players an edge in combat depending on the Oni that they find themselves going up against. This time around our weapon library has had three new weapon classes introduced to it such as the Naginata, Two-Handed Club or just club, and simply Rifle. Much like in Dynasty Warriors, Toukiden: Kiwami has taken a note from the previous entry Toukiden: The Age of Demons. This newly implemented upgrade system is something that players should take with a bit of thought since the materials needed are rare, hard to find, and will require some finesse to obtain in the long run, but will also require players to obtain a highly grown Guardian Tree to even have a chance of getting a bit easier than before. These upgrades will allow for players to jump in and upgrade their armour and items in order to progress through the game. Instead, this time around, players can take on the role of upgrading weapons and armour by obtaining Pure Soul Steel and Soul Steel itself. However, these are only a few of the upgrades possible that will allow for players to enjoy what they do and how they go about it. With these materials weapons can be upgraded into multiple forms compared to what we had before, which makes for a lobster bow, chopstick-esque rifle, Ping Pong-esque paddles, and even a giant rice cake roll to assault their enemies with. How this is done is quite simple thanks to the use of multiple items that can be gathered within missions from certain ‘Ages’, which can be done by sending out the Tenko in the characters house or even by talking to the Guardian Tree and feeding it Haku (in-game currency). These chances come around for both the base weapon design, but also the upgrades of upgrades getting a chance to be altered in both design as well as stats so that they would be a bit more effective in combat. This time around we have been given instead of a single upgrade to choose from to a rather in-depth system that allows for players to take on different elements, weapon effects, but also a new set of stats to those weapons so that they may be a bit more effective. When upgrading in Toukiden: The Age of Demons there were a few things that players were disgruntled with. Do note that our review this time around (our old review has been lost due to website migrations), which leaves us with an all new chance to give a view on this game. So lets take a peek at what has changed since the last time we played Toukiden. This time, however, the weapon selection and upgrades has become even larger thanks impart to player feedback, but also the creative minds behind the title. Once more players are given a rather robust character creator, weapon selection, and even missions to undertake. We were given a game that allowed players to slay unimaginable enemies that towered them in size ration, but also capabilities, which is where working in groups has become the most effective path to take and allowed for friends as well as random players become tactical groups of slayers. Last year we got to see one of the sharpest tools in the PlayStation Vita’s library come to shine and gain a momentous track record thanks to publisher KOEI TECMO and developer Omega Force. We will note any possible differences between the two in an updated note in our review. –DLC content seems limited to users who port over their save from Toukiden: The Age of DemonsĮditors Note: Please note that because we were only supplied a PS4 code, we have been unable to review the PlayStation Vita version at this time, but do intend on getting to that in the near future. –Odd colour contrasting within the game on PS4 version partners seem to have trouble reviving players that are downed –Purely Japanese voicing could be problematic for some who are unfamiliar with the titles +New weapons and armour upgrade system is a rather large added bonus +Migration from Toukiden: The Age of Demons saves to PS Vita and PS4 versions are a bonus +A unique story that twists itself around the Feudal Japanese Era. +Armors between both the male and female have quite a bit unique +Online connectivity has seemingly improved to allow for more interaction +Relies heavily upon questing and revisiting missions in both online and offline versions +Graphical detail has been upgraded to bolster in this console version Join the Blast Away the Game Review Community on Facebook or Google+
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